Faculty of Communication

Digital Game Design

Duration 4 Years
Apply
gorsel-iletisim-meyda-calismalari CIU-grafik-tasarim-programi-2 CIU-grafik-tasarim-programi-1

About the Program

The main objective of the Digital Game Design program is to teach students the most up-to-date tools and technology for producing digital and interactive content in order to prepare its graduates for the future. Through courses that are in line with what the market needs right now, the Program gives students the opportunity to develop their artistic expression, as well as their practical skills and knowledge. In addition to classes in 2D and 3D animation, sound design, storyboarding, character creation, and game technology, the course curriculum will include a foundation of classic drawing, illustration, and art courses.

Education Opportunities

Education will be effective if there is a careful balance between theoretical and practical training. Students will not only understand the fundamental ideas behind animation and game design, but they will also be able to apply this knowledge to a variety of different fields. In short, the program aims to transmit to its students both specialized knowledge in the tools necessary for success in the field of interactive entertainment and high technical competence in fundamental artistic concepts. Through possibilities for internships and special projects, the program also aims to foster students' creative abilities. This helps them establish their own aesthetic and a high degree of personal excellence and professionalism. The department has cutting-edge equipment that will enable students to create games and animations of the highest caliber. Additionally, students have access to a motion capture facility for lifelike human animations. Additionally, students have plenty of production chances thanks to a fully stocked green screen studio and a high-quality photography studio. Students have access to television studios, audio studios, editing rooms, and video equipment within the faculty.

gorsel-iletisim-tasarimi-lisans-programi

Career Areas

There are many job prospects available for graduates of the Digital Game Design degree in a variety of industries. For instance, graduates will have little trouble finding employment as producers, art directors, animators, character designers, interface designers, and visual effects supervisors in animation and game design companies, advertising agencies, production companies, and TV stations. Students will also be able to launch their own production companies and serve the worldwide animation and game design markets because to the relatively low business entry expenses.

Contact

Faculty of Communication
Çevik Uraz Center, CU124
Tel: +90 392 671 1111 Extension: 2301
Faculty E-mail: secretary-foc@ciu.edu.tr
Head of Department: Prof. Dr. Aytekin İŞMAN
Head of Department E-mail: aisman@ciu.edu.tr

Compulsory Courses

First Semester
READING AND WRITING SKILLS-I

Course code

ENGL141

Credit

3

Theoretical

2

Practical

2

Ects

4
This course aims to develop students' listening, speaking, reading - writing and study skills. The course provides students with the opportunity to develop their communication skills through controlled activities and to equip students with the basic study skills necessary to follow the curriculum of English. This course also provides students with the opportunity to process the newly acquired knowledge and to develop their ability to ask questions about how to apply the new knowledge to new situations and ask them to think critically. In addition, this course will enable students to learn about the different strategies required to review the various reading pieces, such as finding the main idea and distinguishing the details from the main idea.
INTRODUCTION TO ANIMATION AND GAME DESIGN

Course code

GADS101

Credit

3

Theoretical

2

Practical

2

Ects

5
This course is of introductory nature and aims to provide students with an insight into the methods and techniques used both within animation and game design. The course examines core concepts and principles of design, focusing on subjects such as harmony, contrast, balance, unity, dilemma, dominance, repetition, rhythm, analogy, and metaphor. Other design-related subjects that will be covered in the course include the composition of shapes, forms, and spaces with an emphasis on their visual expression such as light, color, texture, shade, gestalt principles of perception, figure-ground relations, orientation and formal transformations. By the end of the course, the students will gain a basic understanding of the history, types, principles, and processes involved both in animation and game design.
DRAWING AND CLAY MODELLING

Course code

GADS103

Credit

3

Theoretical

2

Practical

2

Ects

5
This course focuses on the basic elements of drawing and clay modeling. The Drawing and Clay Modelling course enables students to learn the process of creating things out of clay or employing sculptural methods through observation. It seeks to promote awareness of the utilization of source material and innovative ideas by developing a final three-dimensional piece from sketches and maquettes. Students will acquire abilities to see and comprehend three-dimensional form by the end of the course. Students are introduced to the basics of typography and graphical presentation of their ideas, and later on familiarized with the methods of processing a model based on their drawings.
INTRODUCTION TO NARRATION

Course code

GADS105

Credit

3

Theoretical

0

Practical

3

Ects

5
The purpose of this course is to introduce the students to the distinct features of the narrative form. Students will receive a basic critical vocabulary to aid in the appropriate interpretation of narrative texts and learn how storytelling serves as an essential technique for advancing digital games. To identify themes and techniques for their game concepts, students will be challenged to assess and understand various story approaches while considering several historical and modern games. In this course, students will understand how established narrative techniques, like the three-act structure, work in games and how to incorporate them into gaming strategy. In the end, students will discover how to specify character, environment, and structure to produce an engaging game concept.
HISTORY OF CIVILIZATION

Course code

HIST100

Credit

0

Theoretical

2

Practical

0

Ects

2
The aim of this course is to outline the development of civilizations in the course of history. It firstly focuses on the concepts such as “Civilization”, “Prehistoric”, and “Historic” and on the factors forcing the emergence of the first civilizations. As well as examining the prehistoric periods and their characteristics in the course of human life since the first appearance of human beings on earth, the course mainly focuses on the early civilizations, namely the Mesopotamian, Egyptian, Aegean, Classical Greek, Hellenistic, Indian, Chinese and Roman Civilizations. Political, social, economical, cultural, intellectual, philosophical and scientific aspects in these entities are also examined in this course.
INTRODUCTION TO COMPUTERS

Course code

ITEC110

Credit

3

Theoretical

2

Practical

2

Ects

4
The aim of this course is to give the students an understanding of the fundamentals of computers such as the basic components of the computers, input, output, storage devices and processing as well as application and system software, utility programs and internet basics. At the end of this course students will be familiar with the computer terminology and able to use the word processing and spreadsheet programs as well as efficient internet usage. General presentation of computer technologies, Windows operating system and applications in the Microsoft Office packageWord, Excel, Access and Power Point , softwares used in pharmacies, drawing for academic purposes and web-based method of screening of literature are also covered.
MODERN TURKISH HISTORY

Course code

TARH100

Credit

0

Theoretical

2

Practical

0

Ects

2
In this course, Ottoman state and society, factors causing the collapse of the state; Ottoman modernization; Tripoli and Balkan Wars, World War I, Mudros Armistice and Sevres Agreement; parties and associations, the national resistance movement led by Mustafa Kemal, the Havza and Amasya Circulars, the Congresses, the National Pact, the Turkish Grand National Assembly; the rebellions, the regular army and the War of Independence; the Mudanya Armistice, the Lausanne Peace Treaty; Revolution in the political field, secularization of the state and society, abolition of the sultanate, declaration of the republic, abolition of the caliphate; 1921 and 1924 constitutions, constitutional changes; Sheikh Said Rebellion; Multi-party experience, secularization and modernization in law, nationalization and secularization in education, Kemalizm and 6 principles, Turkish foreign policy(1923-1938) are covered.
VISUAL PERCEPTION AND DESIGN

Course code

VICD111

Credit

3

Theoretical

3

Practical

0

Ects

5
Visual process comprises a complex structure, dependent on the source, physiology and the entire conscience dynamics. Information based on perception is dependent on the resultant of logic and brain activities. Within the scope of Visual Perception and Design, it is aimed to improve talents and skills of the students related with perception, visual perception, visual thinking, visual analysis, design, creativity and observation. Within this perspective the course concentrates on basic and advanced elements in design and their interactions with visual perception as well as the importance of working memory and brain processes. The scope of the course also contains theoretical views about visual perception and design.
Second Semester
INTRODUCTION TO NEW MEDIA

Course code

COMM104

Credit

3

Theoretical

3

Practical

0

Ects

4
This course aims to define new media environment formed as a result of the development of information and communication technologies and to introduce its properties. In this context, the process of transition from traditional one-way communication to two-way, interactive communication environment; features that differentiate new media from traditional media; basic dynamics of new media; cyberspace, interaction in cyberspace; user-generated content creation; alternative media; citizen media; information society are discussed. In addition, the way in which the new media changes and transforms personal and mass communication will be discussed. This theoretically-engaged course will give students a critical analytical introduction to how the knowledge and culture are shared and organized in the new media environments with its impact on social-political-cultural life.
READING AND WRITING SKILLS-II

Course code

ENGL142

Credit

3

Theoretical

2

Practical

2

Ects

4
This course is the continuation of ENG 101. The course aims to improve students' listening, speaking, reading, writing and working skills. In the course, students are guided in writing compare and contrast essays using Venn diagram. In addition, the aim of the course is to learn the necessary conjunctions for composition writing. In addition, the students will be able to write a four-part critical composition by learning the difference between ideas and factual real sentences and how to write the opposing opinion and sentences used to refute it. Thus, the students will be able to distinguish between the compare and contrast essay and discursive essay. Students will also be able to make presentations by using presentation techniques. In addition, this course aims to summarize the reading pieces of the students and to use the strategies of reading and to draw conclusions and meanings using their reading skills.
INTRODUCTION TO GAME ENGINES

Course code

GADS102

Credit

4

Theoretical

2

Practical

3

Ects

6
This course prepares students for a gaming engine as a software development environment, also referred to as a “game architecture” or “game framework” with settings and configurations that optimize and simplify the development of video games across a variety of programming languages. The main objective of this course is to develop digital games by using the outputs obtained using different programs that include visual design and modelling focused on level design, within the game engine. Students are expected to participate in the project-based game development process. The course features the programs used in the industry that will be introduced and their use in the game development process will be taught.
SKETCHING AND STORYBOARD FOR GAME DESIGNERS

Course code

GADS104

Credit

3

Theoretical

2

Practical

2

Ects

4
Sketching and Storyboard for Game Designers course aims to introduce students to the specific demands of story development and writing for video games. Whereas narrative in film and television is linear, game narratives are generally interactive and nonlinear. As such, different techniques must be used in the conception, writing, and presentation of narrative scripts for various game platforms. Students will study narrative and writing in existing games across a variety of genres and will be asked to develop their scripts. To present their story ideas visually, students will also study the industry practice of storyboarding before going into the production stage.
PSYCHOLOGY

Course code

PSYC110

Credit

3

Theoretical

3

Practical

0

Ects

6
The aim of this course is to provide an introduction to the wide range of topics covered by psychology. By the end of the course, students will be familiar with the major theories and the methods of research used to analyse behavior. These include the biological basis of psychological functions, sensation, perception and different states of consciousness. In addition to cognitive topics, the course provides an introduction to social, developmental and clinical psychology.
TURKISH LANGUAGE

Course code

TREG100

Credit

0

Theoretical

2

Practical

0

Ects

2
The aim of the course is to develop language consciousness, to improve the grammatical knowledge, and to increase the understanding and writing skills. This course is based on the educational development of the usage of the language and improvement of expressions. Improvement of basic knowledge about the Turkish language is the main target.
TURKISH

Course code

TURK100

Credit

0

Theoretical

2

Practical

0

Ects

2
This course provides an orientation to modern Turkish language for foreign students who wish to communicate in this language for their needs. It mainly focuses on the differences between Turkish and English Alphabets, especially the sounds and the letters which are not included in the English alphabet (i.e. Turkish letters ç-ğ-i-ö-ş-ü). In addition, basic grammar and sentence structure forms in Turkish are practised. The required grammar and vocabulary will also be developed through their adaptation to daily situations in contexts such as introducing yourselves, greeting, talking about the things they possess by using possessive adjectives, forming positive, negative and question sentences by using present simple, telling the time, talking about their own timetables, using demonstrative pronouns when describing the place of objects and becoming familiar with vocabulary related to family members.
Third Semester
ESSENTIALS OF GAME PROGRAMMING

Course code

GADS201

Credit

3

Theoretical

2

Practical

2

Ects

5
Essentials of Game Programming introduces students to the use of programming in game development. It will encourage students to develop relevant skills through the study and use of industry-standard software tools. Hands-on experience will be provided in the general principles of programming, including the essentials of program design, code analysis, problem-solving, software testing, and object-orientated design. More specifically, the course will provide an overview of a range of topics that are essential for game design and development, including game physics, artificial intelligence, the use of game engines, level design, player behavior and interaction, game rules and mechanics, and user interfaces.
SOUND AND MUSIC FOR GAME DESIGN

Course code

GADS203

Credit

3

Theoretical

2

Practical

2

Ects

6
This course aims to familiarize students with the artistic and technological aspects of audio conceptualization and creation. Students will analyze soundtracks of existing game software and will study essential concepts of studio and game audio production. These concepts include Adaptive, Dynamic, and Interactive audio, Diegetic and Non-diegetic sound, Kinetic Gestural interaction, and Interface sound. In practical terms, students will gain experience in capturing, editing, mixing, manipulating, and producing audio suitable for use in games, using industry-standard software such as ProTools. The recording, editing, and production techniques that students learn and practice during this course will be applied in later courses.
GAME LEVEL DESIGN

Course code

GADS205

Credit

3

Theoretical

2

Practical

2

Ects

5
This course introduces students to the fundamentals of game-level design that centers on the creation of playable spaces. Students will be required to create well-designed levels that direct the movement of the player(s) through the game. This course will introduce the core concepts involved in designing a game level and explores what a level is, and who is responsible for designing levels. Using different sample designs students will identify the elements of the design process used in the game industry. Using different sample designs, such as dungeon design and other popular genres of roguelikes and adventure games, students will identify the elements of the various stages of the design process used in the game industry and how they have evolved through time.
2D GAME ANIMATION

Course code

GADS207

Credit

3

Theoretical

2

Practical

2

Ects

4
This course prepares students for the design profession by providing opportunities to undertake project-based design briefs specific to their major studies in Graphic Design or Web Design or Motion Graphics. This course also allows students to study classically trained animated films to gain a fundamental and functional understanding of two of the major 2D digital animation software packages available: Flash and After Effects. Students will work in a simulated production environment to create a short animated film. Following their short films, students learn more about the After Effect interface through an exercise in which they create and animate a character. Lessons consist of lectures and computer laboratory applications.
GAME ART AND AESTHETICS

Course code

GADS209

Credit

3

Theoretical

0

Practical

3

Ects

4
Game Art and Aesthetics course aim to introduce the students to the philosophy of art, both in terms of various theories of aesthetics and in terms of contemporary issues in aesthetics, to provide them with the aesthetic vision necessary for developing unique and quality game design projects. The subjects that will be discussed within the scope of the course include elements of art, principles of art, the theories of aesthetics philosophers of ancient times such as Plato and Leo, art criticism, visual literacy and the arts, art appreciation, art and beauty as concepts, art and emotions, art and pleasure, and minimalism.
STORYTELLING AND SCRIPT WRITING FOR GAMES

Course code

GADS221

Credit

3

Theoretical

0

Practical

3

Ects

5
In this course, students will learn about the mechanism of storytelling and study its elements in different video game genres. Students will also learn and explore various storytelling methods such as traditional narrative storytelling (the 3 act story structure) and fundamentals of narrative scriptwriting, including the establishment of dramatic structure, how to create characters, and how to write dialogues and they will implement these in their original game ideas. The course aims to help the students build up awareness about the specifics of storytelling and gain a sense of what makes a story good. The students will be expected to apply their knowledge of scriptwriting into their original digital game stories and scripts.
AREA ELECTIVE

Course code

GADSXX1

Credit

3

Theoretical

3

Practical

3

Ects

5
AREA ELECTIVE
Fourth Semester
INTERFACE AND INTERACTION DESIGN

Course code

GADS202

Credit

3

Theoretical

2

Practical

2

Ects

5
This course prepares students to understand UX design which includes interfaces as well as products and services, unlike UI, IxD, and visual design, which only deal with an interface. Interaction design deals with interactions at a specific moment, while UX design focuses on all user interactions with the product or system. Using elements of visual design students will create computer user interfaces. They will learn how to use industry-standard languages related to prototyping interfaces. They will practice how to represent information valuable to a user or player, how to create an enjoyable experience through the interface, and how to expand the theme of a game or a system to the experience created by the interface.
ORGANIC MODELLING FOR CHARACTER DESIGN

Course code

GADS204

Credit

3

Theoretical

2

Practical

2

Ects

5
This course aims at digital sculpting of three-dimensional organic shapes. By understanding the 3-dimensional aspects of an organic object in real and virtual space, students will learn how to make polygon and mesh models. In this course, students will learn about anatomy, figure proportions, figure drawing, costume design, orthographic character drawing, design, light and toning, coloring, digital drawing, and painting. Students complete character design projects in five stages: idea, research, concept development, drafting, and design. This course, which is process and application-oriented, helps students develop their projects professionally and practically in digital games with subjects such as creative thinking, design stages, design thinking, and context.
COMPLEX GAME MECHANICS

Course code

GADS206

Credit

6

Theoretical

4

Practical

4

Ects

6
This course teaches concepts and skill sets involved in creating levels within any game format. Emphasis is given to integrating levels within a given game design, construction guided by balance and rhythm, and approaches for handling technical and environmental limitations. Students will develop levels for existing game engines and utilize original game aesthetics. Real-time rendering technology allows to create immersive game environments that respond to the player’s action within the game space. Students in this course are prepared for high-level careers in the video game industry by learning the processes for creating event-driven environments and acquiring the technical skills for producing a functional game level. Topics include creating real-time shaders and in-game effects such as physics, particles, and event triggers.
POPULAR CULTURE

Course code

GADS208

Credit

3

Theoretical

0

Practical

3

Ects

4
Popular Culture and Media Course is designed to teach students the principal analytical techniques and interpretive strategies of cultural studies. Interdisciplinary approaches to the study of culture are thoroughly emphasized, and the students are provided with a conceptual foundation for scholarly work in a variety of related areas. Throughout the semester, the body of work by the major figures in Cultural Studies such as Michel Foucault, Stuart Hall, and Edward Said will be examined, and their relation to and reflection on popular culture and media will be studied. The topics that will be reviewed in this course include representational work of the media, the interpretative role of the audience, and the relationship between culture and power.
AREA ELECTIVE

Course code

GADSXX2

Credit

3

Theoretical

3

Practical

3

Ects

5
AREA ELECTIVE
UNIVERSITY ELECTIVE

Course code

UNIEXX1

Credit

3

Theoretical

3

Practical

0

Ects

4
UNIVERSITY ELECTIVE
Fifth Semester
PRINCIPLES OF ARTIFICIAL INTELLIGENCE

Course code

AIEN201

Credit

3

Theoretical

3

Practical

0

Ects

0
This course aims to present the main concepts and techniques used in Artificial Intelligence (AI) and introduce a range of real-world AI applications. The students will acquire knowledge about the history and the foundations of AI, and the basis required for developing autonomous intelligent agents. By the end of the course students are expected to have the fundamental knowledge on principles of artificial intelligence, develop problem solving skills on various artificial intelligence problems and implement related real world applications. In addition to the topics stated above, the AI students are also expected to gain general knowledge about the development of basic autonomous systems.
SUMMER TRAINING

Course code

GADS300

Credit

0

Theoretical

0

Practical

0

Ects

5
The summer training course provides students with an opportunity to apply their skills in a real-world setting and to build professional contacts. By familiarizing themselves with relevant employment conditions, they will increase their employability and develop a more diverse range of skills and experiences. During their summer training, students will have the opportunity to learn about the organizational structure of game design companies, experience internal processes, and see how professional development teams work on real projects. As a result, students will be able to graduate from the program with a clearer sense of their next step in the game development industry.
3D MODELLING, TEXTURING AND LIGHTING-I

Course code

GADS301

Credit

3

Theoretical

2

Practical

2

Ects

5
This course aims to familiarize students with the essentials of 3D modeling methods. Within the scope of the course, the basic components of 3D design such as 3D geometric shapes, texture, surface channels and surface mapping, procedural textures, image mapping, light types and settings, camera settings and use, lighting as well as a variety of rendering options, including ray-tracing will be examined. Students will be expected to develop original projects using related software. Students will prepare a 10-second TV commercial using 3D techniques, and through this practice, they will have experienced the modeling process from design to the end product.
3D ANIMATION FOR GAME DESIGN

Course code

GADS303

Credit

3

Theoretical

1

Practical

2

Ects

5
The 3D Animation for Game Design course is designed to teach students an overview of developing 3D animation techniques from modeling to rendering. Students will learn the basics of surfacing, lighting, animation, and modeling techniques and will explore volumetrics, and modifiers. By the end of the semester, the students will have created several short films, advertisements, and public service announcements. 3D Animation is a filmmaking technique whereby motion is created with picture frames coming one after another instead of using a simple recording technique. The course particularly emphasizes the creation of game animation using computers. The course is designed to have both theoretical subjects and practical applications using suitable computer software.
AREA ELECTIVE

Course code

GADSXX3

Credit

3

Theoretical

3

Practical

3

Ects

4
AREA ELECTIVE
DESIGN ETHICS AND LEGAL ISSUES

Course code

VICD409

Credit

3

Theoretical

3

Practical

0

Ects

3
Designers influence the creation of products, images, infrastructure and environments surrounding us, both virtual and real. Acting in a deliberate manner, designers engage with the problems facing their communities, and act to solve them by developing pragmatic, creative and innovative solutions. This course is designed specifically discussing ethical and legal issues which designer face in the process of creation. Within this perspective these fundamental questions like what is a trademark?, how and why is it registered?, what is invention?, patents and utility models, how is a design protected? will be discussed and answered in specific cases.
Sixth Semester
Faculty Elective

Course code

COMMXX1

Credit

3

Theoretical

3

Practical

0

Ects

5
Faculty Elective
NEURAL NETWORKS AND DEEP LEARNING

Course code

DASC488

Credit

3

Theoretical

3

Practical

1

Ects

6
In this course Artificial Neural Network (ANN), which is a mathematical paradigm imitating biological neural network for reasoning and problem solving is covered. With focus on practice, the course cover ANN models for various real-world applications and offers a hands-on introduction to deep learning tools and techniques. Students do not need to have an extensive math background to understand this course. The course covers McCulloch-Pitts model and basic neural network models, multilayer perceptron, associative memory, self-organizing feature maps, recurrent neural networks, etc. and reviews applications of these models to various types of data. Upon completion of this course, students will gain a broad understanding of the context of neural networks and deep learning, the data demands of deep learning and the parameters for neural networks.
3D MODELLING, TEXTURING AND LIGHTING-II

Course code

GADS302

Credit

3

Theoretical

2

Practical

2

Ects

6
The 3D Modelling, Texturing, and Lighting II course is designed to familiarize students with advanced 3D modeling methods. The main aim of the course is that students prepare a 20-second game animation using 3D technique and with this study experience the process from design to the end product through a more advanced practice. Within the context of this course, 3D geometric shapes, texture, surface channels and surface mapping, procedural textures, image mapping, light types and settings, camera settings and use, lighting as well as a variety of rendering options, including ray-tracing, will be revisited through advanced practice, using related software.
VIRTUAL REALITY FOR GAME DESIGN

Course code

GADS304

Credit

3

Theoretical

0

Practical

3

Ects

5
The course aims to provide the students with an understanding of the fundamentals of virtual reality. The history of virtual reality (VR), its relationship to other mixed reality technologies, design considerations, communications, hands-on projects, and social and ethical implications of immersive technologies are among the theoretical aspects of this course. Other more practical topics that will be covered include OpenGL and WebGL, real-time rendering, 3D display systems, display optics and electronics, IMUs and sensors, tracking, haptics, rendering pipeline, multimodal human perception and depth perception, stereo rendering, and presence. Students will be expected to create basic computer-generated environments for virtual exploration, applying their theoretical knowledge of the fundamental concepts of virtual reality
AREA ELECTIVE

Course code

GADSXX4

Credit

3

Theoretical

3

Practical

3

Ects

5
AREA ELECTIVE
UNIVERSITY ELECTIVE

Course code

UNIEXX2

Credit

3

Theoretical

3

Practical

0

Ects

4
UNIVERSITY ELECTIVE
Seventh Semester
Faculty Elective

Course code

COMMXX2

Credit

3

Theoretical

3

Practical

0

Ects

5
Faculty Elective
GRADUATION PROJECT-I

Course code

GADS401

Credit

4

Theoretical

4

Practical

2

Ects

7
The first graduation project will provide students with the opportunity to design, develop and test their own game prototypes using industry standard game engines. Under the supervision of faculty members, students will put the design and programming skills they have developed – as well as their own knowledge and appreciation of contemporary game titles – into practice to create an original, working demo. Students will work individually, but they are encouraged to seek the input of their peers. At the end of the semester students will present their projects to a panel of faculty members at the end of the semester for assessment.
ADVANCED GAME DESIGN

Course code

GADS403

Credit

3

Theoretical

2

Practical

2

Ects

7
Advanced Game Design course requires students to engage with the practical process of game design more extensively, building on the various design topics they have studied in previous courses. Emphasis will be placed on the development of pixel art, ranging from low resolution 16 color sprites to the creation of larger, more detailed tiles typically used in the modern gaming industry. Within the context of the course, students will be asked to make connections between the design and the programming aspects of game production, with assignments focusing on the development of tile sheets and pixel art for engines used in modern game design.
BUSINESS AND INDUSTRY IN GAME DEVELOPMENT

Course code

GADS405

Credit

3

Theoretical

0

Practical

3

Ects

5
The Business and Industry in Game Development course will critically examine gaming as a global media business and as a multi-billion dollar industry. Drawing on theories and concepts from the political economy of media, students will consider the concentration of ownership in the gaming industry and the globalization of game production and consumption. Students will also be encouraged to assess the place of games concerning other elements of the media industry, particularly film, and television. Case studies of major game production companies and independent game creators will also be presented, providing practical insights into the workplace and business environment in which games are produced.
AREA ELECTIVE

Course code

GADSXX5

Credit

3

Theoretical

3

Practical

3

Ects

5
AREA ELECTIVE
Eighth Semester
Faculty Elective

Course code

COMMXX3

Credit

3

Theoretical

3

Practical

0

Ects

5
Faculty Elective
GRADUATION PROJECT-II

Course code

GADS402

Credit

4

Theoretical

4

Practical

2

Ects

8
For the second graduation project, students will continue to develop and enhance the game prototypes they created in the first graduation project. The aim will be to demonstrate the ability to design and produce an original game concept on a platform of their choice. Work will be closely supervised by faculty members. Students will work individually, but they are encouraged to seek the input of their peers in order to test and validate their work. At the end of the semester students will present their projects to a panel of faculty members at the end of the semester for assessment.
PSYCHOLOGY FOR GAME DESIGN

Course code

GADS404

Credit

3

Theoretical

0

Practical

3

Ects

6
Oyun Tasarımı İçin Psikoloji dersi, hem genel insan psikolojisinin, hem de bilişsel psikolojinin temel kavramlarına ve bu kavramların çeşitli dijital oyun fenomenleri aracılığıyla dijital oyunlara uygulanmasına odaklanır. Bu derste amaçlanan, beynin nörobiyolojik işleyiş biçimini temel alarak, insan psişesinin işlevsel boyutlarına odaklanmak suretiyle, öğrencilerin beynin nasıl çalıştığına dair bir anlayış edinmelerini sağlamaktır. Ders kapsamında daha sonra, strateji geliştirme, seçim yapma, dikkat ve öğrenmenin temeli ile bağlantılı olarak, öğrencilere bir oyun üretirken bilmeleri gereken konular olarak insanların bilgileri nasıl işlediğine, kodladığına, depoladığına ve geri aldığına ilişkin temel hususlar sunulacaktır. Son olarak ders kapsamında bağlanma teorileri, eğlence, kullanıcı deneyimi, oyun deneyimi, oyunun sezgisel etkileri ve akış teorisi gibi oyun odaklı konular ele alınacaktır.
HISTORY AND ANALYSIS OF GAMING

Course code

GADS406

Credit

3

Theoretical

0

Practical

3

Ects

7
This course aims to provide students with an in-depth theoretical understanding of the historical development of gaming, from the 1940s to the present. It will also introduce students to critical concepts for the analysis of video games and gaming culture more broadly. In this way, the course will encourage students to consider the influence of technology on game design, the transformation of gaming from a minority pursuit to a major global industry, and the emergence of games as aesthetic objects with their codes and conventions. The skills and concepts developed in this course will feed directly into more practical design and programming components in later courses.
AREA ELECTIVE

Course code

GADSXX6

Credit

3

Theoretical

3

Practical

3

Ects

5
AREA ELECTIVE

Elective Courses

TR Applicants

TR Students who are successful in the exams conducted by the Higher Education Council Student Selection and Placement Center (ÖSYM) and are entitled to enroll in our university in line with their preferences can complete the registration process with the necessary documents for registration from our Registration and Liaison Offices throughout Turkey or from the Marketing Directorate on campus.

Click for detailed admission requirements information.

TRNC Applicants

TRNC citizens and TR citizen candidate students who have completed their entire high school education in TRNC. They are placed in undergraduate programs in line with their success in the CIU Student Placement and Scholarship Ranking Exam and the programs they prefer.

Students who are successful in the exam can register from the TRNC Marketing Office.

Applicants can directly apply online to our undergraduate programs by using the application portal. Please fill in your details correctly and upload all the required documents listed on the last page of the application form.

Required documents;

  • Completed application form,
  • Higher/Secondary Certificate or equivalents (e.g. O/A’Level, WAEC/NECO)
  • Evidence of English Language competence: TOEFL (65 IBT) or IELTS (5.5). Students without these documents will take the CIU English proficiency exam on campus following arrival,
  • Scanned copy of international passport/birth certificate,
  • Fully completed and signed CIU Rules and Regulations document (which can be downloaded during the online application).

Cyprus International University provides academic scholarships for its students as an incentive for success, with most students benefiting from 50%, 75% or 100% scholarships or discounted tuition fees. Click for more information.

  Non-Scholarship 50% Scholarship
Undergraduate Programs € 5.843,00 € 3.099,00

 

Click for more to learn about fees in line with the Tuition Fee Calculation system.